APITO DE CACHORR UAP

🛸 UAP Whistle Summoner 🎶 - v1.0.1


Layer Description
7.83 Hz AM Simulates Schumann resonance by modulating 100 Hz tone
528 Hz Gentle harmonic tone
17 kHz Pings Short pulses every few seconds
Pulse interval How often to pulse in seconds
2.5 kHz Chirps Every 10 seconds, quick squawk
432 Hz Pad Smooth ambient foundation
Breath Layer White noise modulated to simulate breathing
Origin - JasonWilde108 https://x.com/JasonWilde108/status/1910816547070685522?s=19
Credit - TalesOnTheGo https://www.youtube.com/watch?v=Gbk63d_yb3k
  TODO
  
  - Expose all parameters through UI controls
  - Brute force the schnitzel out of it
  - Start your cameras
  - Let it work over night
  
function main() { let context; let nodes = []; let chirpInterval; const startButton = document.getElementById("startButton"); const stopButton = document.getElementById("stopButton"); startButton.onclick = () => { context = new (window.AudioContext || window.webkitAudioContext)(); startAudioLayers(); startButton.disabled = true; stopButton.disabled = false; }; stopButton.onclick = () => { nodes.forEach((n) => n.stop && n.stop()); nodes = []; clearInterval(chirpInterval); startButton.disabled = false; stopButton.disabled = true; }; function startAudioLayers() { // 1. 7.83 Hz carrier via amplitude-modulated 100 Hz base tone { const carrier = context.createOscillator(); carrier.frequency.value = 100; carrier.type="sine" const ampGain = context.createGain(); const lfo = context.createOscillator(); // 7.83 Hz LFO const lfoGain = context.createGain(); lfo.frequency.value = 7.83; lfo.type="sine"; lfoGain.gain.value = 0.3; // amplitude depth lfo.connect(lfoGain); lfoGain.connect(carrier.frequency); carrier.connect(ampGain); ampGain.connect(context.destination); lfo.start(); carrier.start(); nodes.push(carrier, lfo); } // 2. 528 Hz harmonic tone { const osc = context.createOscillator(); const gain = context.createGain(); osc.frequency.value = 528; osc.type = "sine"; gain.gain.value = 0.05; osc.connect(gain).connect(context.destination); osc.start(); nodes.push(osc); } // 3. 17 kHz ultrasonic ping (subtle, pulsed) { const ping = () => { const osc = context.createOscillator(); const gain = context.createGain(); osc.frequency.value = 17 * 1000; gain.gain.value = 0.1; osc.connect(gain).connect(context.destination); osc.start(); osc.stop(context.currentTime + 0.05); }; setInterval(ping, 3 * 1000); // pulse every 3 seconds } // 4. 2.5 kHz chirps every 10 sec { chirpInterval = setInterval(() => { const osc = context.createOscillator(); const gain = context.createGain(); osc.frequency.setValueAtTime(2500, context.currentTime); osc.type = "square"; gain.gain.setValueAtTime(0.2, context.currentTime); gain.gain.exponentialRampToValueAtTime( 0.001, context.currentTime + 0.2 ); osc.connect(gain).connect(context.destination); osc.start(); osc.stop(context.currentTime + 0.2); nodes.push(osc); }, 10000); } // 5. 432 Hz ambient pad { const osc = context.createOscillator(); const gain = context.createGain(); osc.frequency.value = 432; osc.type = "triangle"; gain.gain.value = 0.02; osc.connect(gain).connect(context.destination); osc.start(); nodes.push(osc); } // 6. Breath layer - white noise shaped like breath { const bufferSize = 2 * context.sampleRate; const noiseBuffer = context.createBuffer( 1, bufferSize, context.sampleRate ); const output = noiseBuffer.getChannelData(0); for (let i = 0; i < bufferSize; i++) { output[i] = Math.random() * 2 - 1; } const whiteNoise = context.createBufferSource(); whiteNoise.buffer = noiseBuffer; whiteNoise.loop = true; const noiseGain = context.createGain(); noiseGain.gain.setValueAtTime(0.03, context.currentTime); // Breath-like pulsing const lfo = context.createOscillator(); const lfoGain = context.createGain(); lfo.frequency.value = 0.25; // slow breath rate lfoGain.gain.value = 0.02; lfo.connect(lfoGain); lfoGain.connect(noiseGain.gain); const lfoP = context.createOscillator(); const lfoPGain = context.createGain(); lfoP.frequency.value=0.25; lfoPGain.gain.value=1; lfoP.connect(lfoPGain) const pFilter=new BiquadFilterNode(context, {type:"highpass", frequency:20}); const pFilter1=new BiquadFilterNode(context, {type:"lowpass", frequency:2000, gain: 100}); lfoPGain.connect(pFilter.frequency) lfoPGain.connect(pFilter1.frequency) whiteNoise.connect(pFilter1).connect(noiseGain).connect(context.destination); whiteNoise.start(); lfo.start(); lfoP.start(); nodes.push(whiteNoise, lfo, lfoP,pFilter,pFilter1, lfoPGain); } } } function ready(fn) { if (document.readyState !== "loading") { fn(); return; } document.addEventListener("DOMContentLoaded", fn); } ready(main); html { background: #fff; } body { font-family: sans-serif; padding: 1em; } label { display: block; margin-top: 1em; }

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